What Is Dou Dizhu?

Dou Dizhu, translated as "Fight the Landlord", is one of the most popular card games in the world, originating from Hubei province in China. It is a "climbing" card game played by three players using a standard 54-card deck (including two Jokers).

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Video: "How To Play Fight The Landlord" — a comprehensive tutorial.

The game features an asymmetrical 1 vs 2 format. One player takes on the role of the "Landlord" and plays alone, while the other two players form a team of "Peasants" working together. The objective is simple: be the first to play all the cards in your hand.

The Deal and The Auction

The game uses a 54-card deck. The cards rank from high to low as follows: Red Joker, Black Joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3. Suits are irrelevant in Dou Dizhu.

Dealing the Cards

Each of the three players is dealt 17 cards. The remaining 3 cards are placed face down in the middle of the table. Players look at their hands and prepare for the auction.

The Auction (Bidding for Landlord)

Players bid to become the Landlord based on the strength of their hands. The possible bids are 1, 2, or 3 points. A player can also pass. The bidding continues until someone bids 3 (the maximum) or two players pass.

The highest bidder becomes the Landlord. They reveal the 3 face-down cards to all players, and then add them to their hand, giving the Landlord a total of 20 cards. The other two players remain with 17 cards each and form the Peasant team.

Valid Card Combinations

Dou Dizhu is a climbing game, meaning you must beat the previous play with a higher-ranking combination of the exact same type and number of cards (with the exception of Bombs and Rockets). Here are the 13 valid combinations:

Combination TypeExampleDescription
Single Card8Any single card.
Pair9-9Two cards of the same rank.
TripletJ-J-JThree cards of the same rank.
Triplet + Single5-5-5-8A triplet with any single card attached.
Triplet + PairQ-Q-Q-6-6A triplet with a pair attached (like a Full House).
Sequence (Straight)4-5-6-7-8At least 5 consecutive cards. (2s and Jokers not allowed).
Sequence of Pairs7-7-8-8-9-9At least 3 consecutive pairs. (2s and Jokers not allowed).
Sequence of Triplets4-4-4-5-5-5At least 2 consecutive triplets.
Airplane (Triplets + Cards)7-7-7-8-8-8-3-6Consecutive triplets with an equal number of single cards attached.
Airplane (Triplets + Pairs)J-J-J-Q-Q-Q-4-4-9-9Consecutive triplets with an equal number of pairs attached.
Quadplex Set6-6-6-6-8-9Four of a kind with two single cards or two pairs attached.
BombK-K-K-KFour cards of the same rank. Beats everything except a higher Bomb or Rocket.
RocketRed Joker + Black JokerThe ultimate combination. Beats absolutely everything.

How to Play

The Landlord always plays first and can lead with any valid combination. The next player (counter-clockwise) must either:

  • Beat the play: Play a higher-ranking combination of the same type and same number of cards.
  • Play a Bomb or Rocket: A Bomb can beat any standard combination and lower Bombs. A Rocket beats everything.
  • Pass: Choose not to play. Passing does not prevent you from playing later in the same trick.

Play continues around the table until two consecutive players pass. The last person to play a card wins the trick and gets to lead the next trick with any combination they choose.

Winning Strategies

For the Landlord

  • Control the Lead: Try to maintain control of the board. Lead with combinations that are hard for the Peasants to beat, such as long sequences or high pairs.
  • Bait out Bombs: If you have a strong hand, try to force the Peasants to use their Bombs early on less important tricks.
  • Manage your small cards: Make sure you have a plan to get rid of your low single cards, often by attaching them to triplets (Airplanes).

For the Peasants

  • Teamwork is Key: You win if either of you finishes first. The Peasant playing right before the Landlord should try to play high cards to block the Landlord, allowing the other Peasant to escape with their cards.
  • Sacrifice for the Team: If your partner has a better chance of winning, be prepared to sacrifice your own hand to help them, such as using your Bomb to win a trick and then leading a combination your partner is strong in.
  • Signal your partner: Pay attention to what your partner plays. If they lead a small pair, they probably have strong pairs.

Scoring System

The base score of the game is determined by the winning bid (1, 2, or 3 points). The payout is calculated as follows:

  • If the Landlord wins: Each Peasant pays the Landlord the base score.
  • If the Peasants win: The Landlord pays each Peasant the base score.

Multiplier Effect: Every time a Bomb or a Rocket is played during the hand, the base score is doubled. This can lead to massive swings in points, making Bombs highly strategic and dangerous.

Verdict

Dou Dizhu is a masterpiece of card game design. The asymmetrical 1 vs 2 dynamic creates fascinating psychological gameplay and requires deep teamwork from the Peasants. The variety of combinations and the explosive power of Bombs and Rockets ensure that every hand is unpredictable and exciting.

Whether you are playing casually with friends or competitively online, mastering Dou Dizhu offers endless strategic depth and entertainment.

Frequently Asked Questions

Dou Dizhu, also known as Fight the Landlord, is a highly popular Chinese climbing card game for three players. One player acts as the Landlord, playing alone against the other two players who form a team (the Peasants).
The objective is to be the first player to play all the cards in your hand. If the Landlord runs out of cards first, the Landlord wins. If either of the Peasants runs out of cards first, the Peasant team wins.
A Bomb is four cards of the same rank (e.g., four 8s). It can beat any other combination of cards except a higher-ranked Bomb or a Rocket.
A Rocket consists of the Red Joker and the Black Joker played together. It is the highest possible combination in the game and beats everything, including Bombs.
The Landlord is chosen through an auction process at the beginning of the game. Players bid 1, 2, or 3 points based on the strength of their hand. The highest bidder becomes the Landlord and receives the three extra face-down cards.
Yes, you can play a sequence of at least three consecutive pairs (e.g., 5-5-6-6-7-7). Note that 2s and Jokers cannot be used in any sequences.
If you pass, you choose not to play any cards on that turn. However, passing does not prevent you from playing later in the same trick if the play comes back around to you.